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	<title>GameCity8: 19-26 OCTOBER 2013</title>
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	<link>http://festival.gamecity.org</link>
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		<title>It&#8217;s GameCity 8!</title>
		<link>http://festival.gamecity.org/news/gamecity8</link>
		<comments>http://festival.gamecity.org/news/gamecity8#comments</comments>
		<pubDate>Thu, 30 May 2013 13:56:21 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[gamecity8]]></category>

		<guid isPermaLink="false">http://festival.gamecity.org/?p=2147</guid>
		<description><![CDATA[Here's the very first details about this year's festival, which is happening from 19-26 October 2013.
This time, it's a little bit...<em>different</em>.]]></description>
				<content:encoded><![CDATA[<p><a href="http://festival.gamecity.org/files/2013/05/GC8_news1.jpg"><img class="alignnone size-full wp-image-2163" alt="GC8_news1" src="http://festival.gamecity.org/files/2013/05/GC8_news1.jpg" width="602" height="201" /></a><br />
<h3>GameCity Festival is back in venues and public spaces across Nottingham from 19-26 October 2013.</h3>
<p>This time, it&#8217;s a little bit&#8230;<em>different</em>.</p>
<p>If you&#8217;ve been to a GameCity Festival in the last four years, chances are your first destination would&#8217;ve been the HUGE tent we constructed in the Old Market Square &#8211; the vibrant heart of the festival that hosted all sorts of creative and surprising things. In that time, over half a million people have enjoyed amazing games, wonders, world record attempts and playful experiences in the awesome venue we plonked on Market Square.</p>
<p>This year, we’re pulling it down.</p>
<p>Of course, there&#8217;s still going to be loads of amazing family-friendly activities happening all over the City. We&#8217;re teaming up with a bunch of brilliant partner venues to takeover Nottingham with exciting stuff &#8211; but the Market Square will be something brand new.</p>
<p>In 2013, the festival is going more public than <em>ever</em> before. No walls, no admission tickets &#8211; just two big screens and a huge Market Square.</p>
<p style="text-align: center;"><a href="http://festival.gamecity.org/files/2013/05/1q2rl.gif"><img class="size-full wp-image-2148 aligncenter" alt="1q2rl" src="http://festival.gamecity.org/files/2013/05/1q2rl.gif" width="450" height="300" /></a></p>
<h3>But these aren’t ordinary screens&#8230; They’re restless.</h3>
<p>Every night, when the people of Nottingham are tucked up in their beds, our twin screens will change positions. Perhaps one day they’ll be back to back, the next day lying on the floor or maybe swinging from a crane.<br />
&nbsp;</p>
<p style="text-align: center;"><a href="http://festival.gamecity.org/files/2013/05/GC8_marketsquarerenders.jpg"><img class=" wp-image-2173 aligncenter" alt="GC8_marketsquarerenders" src="http://festival.gamecity.org/files/2013/05/GC8_marketsquarerenders.jpg" width="482" height="640" /></a></p>
<p>GameCity 8 is about a single question.</p>
<p><CENTER><br />
<h6><em>“What are the coolest things we can do with this?”</em></h6>
<p></CENTER><br />
We&#8217;re expecting a LOT of people to wander through the Market Square during the week of GameCity 8 this year. We should probably make sure that whatever&#8217;s on these screens is as brilliant as possible.<br />
SO &#8211; we thought we&#8217;d rope in some friends (who just happen to be some of the most exciting games developers in the World) to help. These amazing people are just <strong>some</strong> of the folks who&#8217;ve already volunteered to make new projects especially for the two big screens:</p>
<h3>Phil Fish (FEZ), Richard LeMarchand (Associate Professor in the USC Games program), Mike Bithell (Thomas was Alone), Vlambeer (Ridiculous Fishing), Keita Takahashi (Noby Noby Boy), Sophie Houlden (SWIFT*STITCH) and Martin Hollis (Goldeneye 64)</h3>
<p>Martin Hollis, the director of everyone&#8217;s favourite Nintendo 64 classic <em>Goldeneye 007</em>, has already said:</p>
<blockquote><h6>“I&#8217;m ecstatic to be able to say my next game will be exclusive and inclusive for GameCity 2013. I think this has the potential to be the best thing that has ever happened. Ever.”</h6>
</blockquote>
<p>&#8230;which is nice!</p>
<p>We&#8217;ll have much more news about the festival coming over the next few months.<br />
We are VERY excited about GameCity 8. We hope you are too!</p>
<p>See you in October?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>GameCityTV &#8211; FEZ 2027</title>
		<link>http://festival.gamecity.org/news/gamecitytv-fez-2027</link>
		<comments>http://festival.gamecity.org/news/gamecitytv-fez-2027#comments</comments>
		<pubDate>Tue, 07 May 2013 14:20:26 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[GameCity7]]></category>
		<category><![CDATA[GameCityTV]]></category>

		<guid isPermaLink="false">http://festival.gamecity.org/?p=2110</guid>
		<description><![CDATA[Phil Fish visits us from THE FUTURE in this short talk from GameCity7.]]></description>
				<content:encoded><![CDATA[<p><a href="http://festival.gamecity.org/files/2013/05/fez2027.jpg"><img class="alignnone size-full wp-image-2113" alt="fez2027" src="http://festival.gamecity.org/files/2013/05/fez2027.jpg" width="602" height="201" /></a></p>
<p>In this short talk from GameCity7, Phil Fish disregards science and common sense to tell us about the future of the world, technology, videogames, FEZ, and what it&#8217;s like to live on the Moon.</p>
<p>Phil says/said/is going to say(?),</p>
<blockquote><p>When I visited GameCity 15 years ago, it redefined what a game festival could be. I couldn’t be more excited to teleport back to Neo-Nottingham so many years later and see how things have changed.</p></blockquote>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/FyvUIzQqJ8E?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameCityTV &#8211; Mike Bithell Gets The Advice He Needs (About Promotion)</title>
		<link>http://festival.gamecity.org/news/gamecitytv-mike-bithell-gets-the-advice-he-needs-about-promotion</link>
		<comments>http://festival.gamecity.org/news/gamecitytv-mike-bithell-gets-the-advice-he-needs-about-promotion#comments</comments>
		<pubDate>Sat, 12 Jan 2013 16:40:32 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[GameCity7]]></category>
		<category><![CDATA[GameCityTV]]></category>

		<guid isPermaLink="false">http://festival.gamecity.org/?p=2088</guid>
		<description><![CDATA[Here's Part 1 of the 'Mike Bithell Gets The Advice He Needs' series of events with Leigh Alexander &#038; Brandon Boyer.]]></description>
				<content:encoded><![CDATA[<p><a href="http://festival.gamecity.org/files/2013/01/mikeb1.jpg"><img class="alignnone size-full wp-image-2089" title="mikeb1" src="http://festival.gamecity.org/files/2013/01/mikeb1.jpg" alt="" width="602" height="201" /></a></p>
<p>Here&#8217;s Part 1 of the &#8216;Mike Bithell Gets The Advice He Needs&#8217; series of events.</p>
<p>Mike Bithell, creator of <a href="http://www.thomaswasalone.com/">Thomas Was Alone</a>, joined us every day at GameCity7 for a series of events featuring a team of friendly faces who offered advice on a different subject every day.</p>
<p>On this day, videogame journalist pioneers Leigh Alexander &amp; Brandon Boyer give Mike candid advice on promotion. Ever wanted to get the whole world talking about your game? Let&#8217;s find out how&#8230;</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/j_hoDUEX4V4?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Filmed at GameCity7, Nottingham, UK<br />
October 24th 2012</p>
<p><a href="http://www.thomaswasalone.com/">http://www.thomaswasalone.com/</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>GameCityTV &#8211; Hundreds</title>
		<link>http://festival.gamecity.org/news/gamecity-tv-hundreds</link>
		<comments>http://festival.gamecity.org/news/gamecity-tv-hundreds#comments</comments>
		<pubDate>Wed, 09 Jan 2013 17:24:44 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[GameCity7]]></category>
		<category><![CDATA[GameCityTV]]></category>

		<guid isPermaLink="false">http://festival.gamecity.org/?p=2081</guid>
		<description><![CDATA[Semi Secret, Aeiowu's and Loscil's iOS game Hundreds is the product of a year long experimental collaboration. Adam Saltsman talks about the team's process through creating the game...]]></description>
				<content:encoded><![CDATA[<p><a href="http://festival.gamecity.org/files/2013/01/hundreds_yt.jpg"><img class="alignnone size-full wp-image-2083" title="hundreds_yt" alt="" src="http://festival.gamecity.org/files/2013/01/hundreds_yt.jpg" width="602" height="201" /></a></p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/ip6eqFt_BTY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&#8220;Patience and Persistence&#8221;</p>
<p>Semi Secret, Aeiowu&#8217;s and Loscil&#8217;s iOS game Hundreds is the product of a year long experimental collaboration. Adam Saltsman talks about the team&#8217;s process through creating the game, expanding it, refining it, and eventually trying to solve the problem of how to communicate what the game is about to the world at large.</p>
<p>A unique behind-the-scenes look at the puzzle design and underlying philosophy of the game, with minimal spoilers.</p>
<p><a href="http://www.playhundreds.com">www.playhundreds.com</a></p>
<p>Filmed at GameCity7, Nottingham, UK<br />
October 24th 2012</p>
<p>GameCity<br />
The World&#8217;s best-loved videogame festival</p>
<p>Powered by Nottingham Trent University</p>
<p>www.gamecity.org</p>
]]></content:encoded>
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		</item>
		<item>
		<title>RENGA at BAFTA</title>
		<link>http://festival.gamecity.org/news/renga-at-bafta</link>
		<comments>http://festival.gamecity.org/news/renga-at-bafta#comments</comments>
		<pubDate>Wed, 12 Dec 2012 15:35:00 +0000</pubDate>
		<dc:creator>Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BAFTA]]></category>
		<category><![CDATA[RENGA]]></category>
		<category><![CDATA[wallFour]]></category>

		<guid isPermaLink="false">http://festival.gamecity.org/?p=2064</guid>
		<description><![CDATA[RENGA is back! It's even bigger! And this time, it's at BAFTA in London.]]></description>
				<content:encoded><![CDATA[<p><a href="http://festival.gamecity.org/files/2012/08/wallfour.jpg"><img title="wallfour" src="http://festival.gamecity.org/files/2012/08/wallfour.jpg" alt="" width="602" height="201" /></a><br />
<strong>Tuesday 18 December, 9:00pm</strong></p>
<p>RENGA is back! It&#8217;s even bigger! And this time, it&#8217;s hosted by BAFTA. If you London based folk haven&#8217;t already taken part in the exhilarating multiplayer-with-lasers (multiplaser?) game, NOW IS YOUR CHANCE.</p>
<p><strong>RENGA &#8211; NEW ADVENTURES IN COLLABORATIVE GAMING</strong><br />
Princess Anne Theatre, BAFTA<br />
8:15pm Bar opens for drinks<br />
9:00pm Event starts<br />
10:30pm Event finishes</p>
<blockquote><p>Renga is a feature-length crowd game for cinema screens that mixes new technology, adventure drama and a wry sense of humour. Ambushed and left for dead in deep space, our hero must carefully marshal their resources to build a new ship, confront their nemesis and finally return home. Only this hero isn’t visible on the screen – it’s the entire audience, working collectively to control the action using 100 laser pointers directed at the screen. Turning the traditional hero’s journey on its head, Renga asks the question – what if the ultimate reward can only be grasped by many hands?</p>
<p>Following appearances at festivals worldwide including SXSW, the New York Film Festival and Sheffield Doc/Fest, as well as GDC and GameCity, Renga makes its London debut at BAFTA. The show will be followed by a short discussion with directors Adam Russell and John Sear, two videogames industry veterans who now dedicate themselves to designing collaborative experiences for cinema audiences.</p></blockquote>
<p>For tickets and more information visit <a href="http://bafta.ticketsolve.com/shows/873487847/events">BAFTA&#8217;s website</a>.</p>
]]></content:encoded>
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