GameCityTV – Making Stories

At GameCity 8 festival, writer Lucy Prebble and game designer Steve Gaynor discuss the development of Steve's latest game, Gone Home. They talk about narrative, writing for different mediums, and their own individual approaches at telling stories.

GameCityTV – Volume

Here's the first edited lecture session from GameCity 8. Mike Bithell reveals the story and cast for his latest project, Volume.

Onwards & Upwards!

The dust is still settling at GameCity HQ now that the festival's over. Post-fest colds have been shaken off, venues have been packed up, and we're starting to make sense of the whirlwind that has been the last few weeks.

2 Big Screens! Pt 3!

Here's some sneak details about another couple of the awesome projects winging their way to Nottingham in the next couple of days...

Papa Midnight: Papa Sangre II Pre-Screening

We're incredibly excited (and a little bit terrified) to be launching Papa Sangre II, at MIDNIGHT on Wednesday 23 October, in VERY spooky circumstances, in collaboration with Somethin' Else and Near Now.


Following on from yesterday's exciting announcements, here's some more details of the kinds of things you can be expecting to see on the 2 Big Screens…

TGI Monday…

Forget everything you thought you knew, Monday is now the BEST day of the week...


One of the things we're most excited about this year is a new project that we've never tried before, 2 Big Screens. It's not just a clever title, it's two big LED screens on the Market Square with new games made especially for them. BUT - every night the screens change position...

SoundSelf Lounge

Taking up residency in Broadway's Lounge space this year is sound designer/developer Robin Arnott (Deep Sea, Antichamber) with his incredibly unique game experience, SoundSelf.

Papa Engine Workshops

To celebrate the release of Papa Sangre II, Papa creators Somethin’ Else are opening up the audio engine that powers the game for a series of audio-based game jam workshops.

GameCity Unplugged

From Monday to Friday in the Royal Concert Hall, we're taking over the fourth floor foyer space to run a series of non-screen based, relaxing, social afternoons. With live music, Tiny Games, workshops, and lots of board games.

Night Zookeeper & MicroTowns

There's going to be a range of exciting, interesting, playful activities happening in Waterstones on Bridlesmith Gate and the Open Arcade all week, aimed at children under 10.

The Closing Party

We're going to see this year's festival off with a bang thanks to a line-up of amazing bands, DJs, performers and games. GameCity Nights is taking over The Space & Café Bar areas of the prestigious Nottingham Contemporary.

Commodore vs Spectrum: Argy Bhaji

Commodore vs Spectrum. Choose your side. This ends tonight.

The Game Pad

The Alley Café & Serious Gamer have teamed up to take over The Om Centre. Just a few strides away from the action on the Old Market Square; it's the perfect place for a tasty snack and a game all week at GameCity 8.

We Are Cr0n

Experience The Genesis of Cr0n in and around the streets of Nottingham during this years GameCity 8 festival.

Volume – What Mike Did Next

Update - This event is taking place at Nottingham Castle! An exclusive GameCity 8 event featuring Mike Bithell revealing all of the details of his new project, Volume.

Mine(Paper)Craft Day!

If you head to the Royal Concert Hall Foyer Spaces on Saturday 26 October, between 10.00am-4.00pm, you'll discover a whole heap of Minecraft themed activities, as part of the Theatre Royal Family Open Day!

NTU Family Activities Weekend!

Is there a better way to kick off half term than discovering something fun, family friendly, and free? We think not! Head to NTU's Newton & Arkwright building for a weekend of free playful family activities.

Cara & Keith’s Power Lunches!

Guardian journos Cara Ellison & Keith Stuart are hosting daily lunchtime chats with special guests!

Tale of Tales: Luxuria Superbia

Tale of Tales' Auriea Harvey and Michaël Samyn are joining us to talk about their latest project, Luxuria Superbia.

The Art & Design of Hohokum

We're delighted that Richard Hogg and Ricky Haggett from Honeyslug are coming to GameCity 8 to reveal the art & design process behind their forthcoming Playstation game, Hohokum.

The Sound of BADLAND

Joonas Turner, sound designer of atmospheric side-scrolling action adventure game BADLAND, is here to talk about making games sound great.

The Open Arcade!

Drop into the Open Arcade; play some games, discover something new, have some fun!